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IndexStringType
1%s%% damage penaltyvalue_is_percentage
2+%s%% damage bonusvalue_is_percentage
3%s%% clip sizevalue_is_percentage
4+%s%% clip sizevalue_is_percentage
5%s%% slower firing speedvalue_is_inverted_percentage
6+%s%% faster firing speedvalue_is_inverted_percentage
7%s%% heal ratevalue_is_percentage
8+%s%% heal ratevalue_is_percentage
9%s%% ÜberCharge ratevalue_is_percentage
10+%s%% ÜberCharge ratevalue_is_percentage
11%s%% more overhealvalue_is_percentage
12%s%% shorter overheal timevalue_is_inverted_percentage
13+%s%% longer overheal timevalue_is_inverted_percentage
14Overheal bonus doesn't decayvalue_is_percentage
15No random critical hitsvalue_is_percentage
16On Hit: +%s healthvalue_is_additive
17On Hit: %s%% ÜberCharge addedvalue_is_additive_percentage
18ÜberCharge grants 100% critical chancevalue_is_additive
19On Hit: +%s%% damage bonusvalue_is_additive_percentage
20100% critical hit vs burning playersvalue_is_or
21%s%% damage vs non-burning playersvalue_is_percentage
22No critical hits vs non-burning playersvalue_is_additive
23No compression blastvalue_is_additive
24100% critical hits from behindvalue_is_additive
26+%s max health on wearervalue_is_additive
27Attrib_AltFire_Disabledvalue_is_additive
28No random critical hitsvalue_is_percentage
29Attrib_AltFire_Is_Vampirevalue_is_additive
30On Kill: +50 health on nearby teammates On Kill: +10% Crit Chance on nearby teammatesvalue_is_additive
31On Kill: %s seconds of 100%% critical chancevalue_is_additive
32On Hit: %s%% chance to slow targetvalue_is_additive_percentage
33Cloak Type: Feign Deathvalue_is_additive
34+%s%% cloak drain ratevalue_is_percentage
35+%s%% cloak regen ratevalue_is_percentage
36%s%% less accuratevalue_is_percentage
38Alt-Fire: Launches a ball that stuns opponentsvalue_is_additive
39%s%% damage vs non-stunned playersvalue_is_percentage
40No move speed penalty from zoomvalue_is_additive
41+%s%% charge ratevalue_is_percentage
42No headshotsvalue_is_additive
44Knockback on the target and shootervalue_is_additive
45+%s%% bullets per shotvalue_is_percentage
46%s%% zoom reductionvalue_is_percentage
47No zoom or damage chargevalue_is_additive
48Cloak Type: Motion Sensitivevalue_is_additive
49Disables double jumpvalue_is_additive
50Absorbs %s%% damage while cloakedvalue_is_percentage
51Crits on headshotvalue_is_additive
52Blocks a single backstab attemptvalue_is_additive
53Attrib_FireRetardantvalue_is_additive
54%s%% slower move speed on wearervalue_is_inverted_percentage
56Coated enemies take mini-crits Also handy for putting out a firevalue_is_percentage
57+%s health regenerated per second on wearervalue_is_additive
58+%s%% self damage forcevalue_is_percentage
59%s%% self damage forcevalue_is_percentage
60+%s%% fire damage resistance on wearervalue_is_inverted_percentage
61%s%% fire damage vulnerability on wearervalue_is_percentage
62+%s%% critical hit damage resistance on wearervalue_is_inverted_percentage
63%s%% critical hit damage vulnerability on wearervalue_is_percentage
64+%s%% explosive damage resistance on wearervalue_is_inverted_percentage
65%s%% explosive damage vulnerability on wearervalue_is_percentage
66+%s%% bullet damage resistance on wearervalue_is_inverted_percentage
67%s%% bullet damage vulnerability on wearervalue_is_percentage
68+%s capture rate on wearervalue_is_additive
69%s%% health from healers on wearervalue_is_percentage
70+%s%% health from healers on wearervalue_is_percentage
71+%s%% afterburn damage bonusvalue_is_percentage
72%s%% afterburn damage penaltyvalue_is_percentage
73+%s%% afterburn durationvalue_is_percentage
74%s%% afterburn durationvalue_is_percentage
75+%s%% faster move speed while deployedvalue_is_percentage
76+%s%% max primary ammo on wearervalue_is_percentage
77%s%% max primary ammo on wearervalue_is_percentage
78+%s%% max secondary ammo on wearervalue_is_percentage
79%s%% max secondary ammo on wearervalue_is_percentage
80+%s%% max metal on wearervalue_is_percentage
81%s%% max metal on wearervalue_is_percentage
82-%s%% cloak durationvalue_is_percentage
83+%s%% cloak durationvalue_is_inverted_percentage
84+%s%% cloak regeneration ratevalue_is_percentage
85%s%% cloak regeneration ratevalue_is_percentage
86%s%% slower spin up timevalue_is_percentage
87%s%% faster spin up timevalue_is_inverted_percentage
88+%s max pipebombs outvalue_is_additive
89%s max pipebombs outvalue_is_additive
90%s%% faster power chargevalue_is_percentage
91%s%% slower power chargevalue_is_inverted_percentage
92%s%% faster construction ratevalue_is_percentage
93%s%% slower construction ratevalue_is_inverted_percentage
94%s%% faster repair ratevalue_is_percentage
95%s%% slower repair ratevalue_is_inverted_percentage
96%s%% slower reload timevalue_is_percentage
97%s%% faster reload timevalue_is_inverted_percentage
98On Hit: %s healthvalue_is_additive
99+%s%% explosion radiusvalue_is_percentage
100%s%% explosion radiusvalue_is_percentage
101+%s%% projectile rangevalue_is_percentage
102%s%% projectile rangevalue_is_percentage
103+%s%% projectile speedvalue_is_percentage
104%s%% projectile speedvalue_is_percentage
105%s%% less max overhealvalue_is_inverted_percentage
106%s%% more accuratevalue_is_inverted_percentage
107+%s%% faster move speed on wearervalue_is_percentage
108+%s%% health from packs on wearervalue_is_percentage
109%s%% health from packs on wearervalue_is_percentage
110On Hit: +%s healthvalue_is_additive
111On Hit: %s healthvalue_is_additive
112+%s%% ammo regenerated every 5 seconds on wearervalue_is_additive_percentage
113+%s metal regenerated every 5 seconds on wearervalue_is_additive
114Mini-crits targets launched airborne by explosionsvalue_is_additive
115Damage and move speed increase as the user becomes injured Blocks healing when in usevalue_is_additive
117Attrib_Dmg_Falloff_Increasedvalue_is_inverted_percentage
118%s%% splash damage fall offvalue_is_percentage
119Detonates stickybombs near the crosshair and directly under your feetvalue_is_additive
120%s sec slower bomb arm timevalue_is_additive
121Able to destroy enemy stickybombsvalue_is_additive
123%s%% speed boost while active weaponvalue_is_percentage
124Replaces the Sentry with a fast building Mini-Sentryvalue_is_additive
125%s max health on wearervalue_is_additive
126%s sec faster bomb arm timevalue_is_additive
127Launched bombs shatter on surfacesvalue_is_additive
128When weapon is active:value_is_additive
129%s health drained per second on wearervalue_is_additive
130+%s%% natural regen ratevalue_is_percentage
131-%s%% natural regen ratevalue_is_percentage
132Given to valuable Community Contributorsvalue_is_percentage
133Medal no. %svalue_is_additive
134Effect: %svalue_is_particle_index
135%s%% blast damage from rocket jumpsvalue_is_percentage
136When your sentry is destroyed you gain revenge crits for every sentry killvalue_is_additive
137%s%% damage vs buildingsvalue_is_percentage
138%s%% damage vs playersvalue_is_percentage
139Adds +50 max health for 30 secondsvalue_is_additive
140+%s max health on wearervalue_is_additive
141I made this!value_is_percentage
142Item tint color code: %svalue_is_additive
143Hire Date: %svalue_is_date
144Sets weapon mode #%svalue_is_additive
146Damage removes Sappersvalue_is_additive
147Wrench no. %svalue_is_additive
148%s metal reduction in building costvalue_is_additive
149On Hit: Bleed for %s secondsvalue_is_additive
150Imbued with an ancient powervalue_is_additive
151Attrib_Socketvalue_is_additive
153Not Tradablevalue_is_additive
154Upon a successful backstab you rapidly disguise as your victimvalue_is_additive
155Wearer cannot disguisevalue_is_additive
156Silent Killer: No attack noise from backstabsvalue_is_additive
157%s sec slower disguise speedvalue_is_additive
158+%s cloak on killvalue_is_additive
159%s sec longer cloak blink timevalue_is_additive
160Reduced decloak sound volumevalue_is_additive
161%s%% less flame spread areavalue_is_percentage
162+%s%% more flame spread areavalue_is_percentage
163%s%% less flame distancevalue_is_percentage
164+%s%% more flame distancevalue_is_percentage
165Airblast can now be charged, which will push enemies furthervalue_is_additive
166+%s cloak on hitvalue_is_additive
167Attrib_DisguiseDamageReductionvalue_is_percentage
168Immune to fire damage while disguisedvalue_is_additive
169+%s%% sentry damage resistance on wearervalue_is_inverted_percentage
170+%s%% airblast costvalue_is_percentage
171%s%% airblast costvalue_is_percentage
172Purchased: Not Tradable or Usable in Craftingvalue_is_additive
173+%s%% flamethrower ammo consumed per secondvalue_is_percentage
174%s%% flamethrower ammo consumed per secondvalue_is_percentage
175On Hit: Jarate applied to target for %s secondsvalue_is_additive
176The wearer cannot be killed by headshotsvalue_is_additive
177%s%% longer weapon switchvalue_is_percentage
178%s%% faster weapon switchvalue_is_inverted_percentage
179Crits whenever it would normally mini-critvalue_is_additive
180+%s health restored on killvalue_is_additive
181No self inflicted blast damage takenvalue_is_additive
182On Hit: Slow target movement by 40%% for %ssvalue_is_additive
183%s%% slower move speed while deployedvalue_is_percentage
184Attrib_DuelLoserAccountIDvalue_is_account_id
185Date Received: %svalue_is_date
186 Gift from: %svalue_is_account_id
187Crate Series #%svalue_is_additive
188On death up to %s%% of your stored ÜberCharge is retainedvalue_is_additive
190+%s health regenerated per second on wearervalue_is_additive
191%s health drained per second on wearervalue_is_additive
194Contains: %svalue_is_item_def
195Always Tradablevalue_is_additive
196Noise Makervalue_is_additive
197This is a special Halloween %s itemvalue_is_additive
199Fires special bolts that heal teammates and deal damage based on distance traveledvalue_is_additive
200On Taunt: Applies a healing effect to all nearby teammatesvalue_is_additive
201+%s%% faster taunt speed on wearervalue_is_percentage
202%s sec increase in charge durationvalue_is_additive
203On Kill: A small health pack is droppedvalue_is_additive
204On Miss: Hit yourself. Idiot.value_is_additive
205%s%% damage from ranged sources while activevalue_is_percentage
206+%s%% damage from melee sources while activevalue_is_percentage
207+%s%% damage to selfvalue_is_percentage
208On Hit: target is engulfed in flamesvalue_is_additive
209100% minicrits vs burning playersvalue_is_additive
211 Tradable After: %svalue_is_date
217On Backstab: Absorbs the health from your victim.value_is_additive
218On Hit: One target at a time is marked for death, causing all damage taken to be mini-critsvalue_is_additive
220On Kill: Restores you to %s%% healthvalue_is_additive
221Attrib_DecloakRatevalue_is_additive
222On Scoped Bodyshot: Rifle charge rate increased by %s%%value_is_percentage
223On Scoped Miss: Rifle charge rate decreased by %s%%value_is_percentage
224%s%% increase in damage when health <50%% of maxvalue_is_percentage
225%s%% decrease in damage when health >50%% of maxvalue_is_percentage
226Honorbound: Once drawn cannot be sheathed until it kills.value_is_additive
228Crafted by %svalue_is_account_id
230When the medic healing you is killed you gain 2 revenge critsvalue_is_additive
231ÜberCharge increases healing by 300% and grants immunity to movement-impairing effectsvalue_is_additive
232When the medic healing you is killed you gain mini-crit boost for %s secondsvalue_is_additive
233While a medic is healing you, this weapon's damage is increased by %s%%value_is_percentage
234While not being healed by a medic, your weapon switch time is %s%% longervalue_is_percentage
235Attrib_ShovelSpeedBoostvalue_is_additive
236Attrib_WeaponBlocksHealingvalue_is_additive
237On Scoped Headshot: Rifle charge rate increased by %s%%value_is_percentage
238Silent Killer: No barrel spin soundvalue_is_additive
239+%s%% ÜberCharge rate for the medic healing you This effect does not work in the respawn roomvalue_is_percentage
240%s%% faster reload time while being healedvalue_is_inverted_percentage
241%s%% slower reload timevalue_is_percentage
242When the medic healing you is killed the killer becomes marked for deathvalue_is_additive
243%s%% rage lost on hitvalue_is_additive
244%s%% rage gained on hitvalue_is_additive
245Gains a damage bonus as rage increases, up to %s%%value_is_percentage
246+%s%% increase in turning control while chargingvalue_is_percentage
247Can deal charge impact damage at any rangevalue_is_additive
248+%s%% increase in charge impact damagevalue_is_percentage
249+%s%% increase in charge recharge ratevalue_is_percentage
250Grants Triple Jump: The third jump deals 10 damage when usedvalue_is_additive
251On Hit Ally: Boosts both players' speed for several secondsvalue_is_additive
252%s%% reduction in push force taken from damagevalue_is_percentage
253%s sec increase in time to cloakvalue_is_additive
255+%s%% airblast push forcevalue_is_percentage
258All ammo collected becomes healthvalue_is_additive
259Deals 3x falling damage to the player you land onvalue_is_additive
260Attrib_DeflectionSizeMultipliervalue_is_additive
261Item tint color code: %svalue_is_additive
262Winner: %s %s value_is_additive
265Mini-crits airborne targets for %s seconds after being deployedvalue_is_additive
266Projectiles penetrate enemy playersvalue_is_additive
267Deals crits while the wielder is rocket jumpingvalue_is_additive
268Base charge rate decreased by %s%%value_is_percentage
269Allows you to see enemy healthvalue_is_additive
279Attrib_MaxammoGrenades1_Increasedvalue_is_percentage
281Does not require ammovalue_is_additive
282Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 secvalue_is_additive
283Projectile penetrates enemy targetsvalue_is_additive
284Deals only 20% damage to buildingsvalue_is_additive
285Projectile cannot be deflectedvalue_is_additive
288Cannot be crit boostedvalue_is_additive
296Gives one guaranteed critical hit for each building destroyed with your sapper attachedvalue_is_additive
297Cannot fire unless zoomedvalue_is_additive
298Per Shot: -%s ammovalue_is_additive
299On Hit: damage dealt is returned as ammovalue_is_additive
300On Fire: Generates an electrical field that destroys projectiles and does slight damage to playersvalue_is_additive_percentage
301Uses metal for ammovalue_is_additive
302This item will expire on %s.value_is_date
304On Full Charge: +%s%% damage per shotvalue_is_percentage
305Fires tracer roundsvalue_is_additive
306No headshots when not fully chargedvalue_is_additive
307No reload necessaryvalue_is_additive
308On Full Charge: Projectiles penetrate playersvalue_is_additive
309Killing an enemy with a critical hit will dismember your victim. Painfully.value_is_additive
311Unlimited usevalue_is_additive
334Explode spectacularly on deathvalue_is_additive
335+%s%% clip sizevalue_is_percentage
337On Hit: Victim loses %s%% Medigun chargevalue_is_additive
338On Hit: Victim loses %s%% cloakvalue_is_additive
339On Hit Spy: Reveal cloaked Spyvalue_is_additive
340On Hit Spy: Reveal disguised Spyvalue_is_additive
346Alt-Fire: Launches a festive ornament that shatters causing bleedvalue_is_additive
347Backstab turns victim to icevalue_is_additive
352On Alt-Fire: Teleport to spawnvalue_is_additive
353Cannot carry buildingsvalue_is_additive
354Stuns enemies who are also wielding this weaponvalue_is_additive
356No airblastvalue_is_additive
358Critical hit forces victim to laughvalue_is_additive
359Melts in fire, regenerates after %s secondsvalue_is_additive
360All players connected via Medigun beams are hitvalue_is_additive
361On Hit by Fire: Become fireproof for %s secondsvalue_is_additive
362Always critical hit from behindvalue_is_additive
363Critical hits do no damagevalue_is_additive
364Jingle all the wayvalue_is_additive
367Alt-Fire: Extinguish teammates to gain guaranteed critical hitsvalue_is_additive
368All fire damage charges 'Mmmph', activate to refill health and crit for several secondsvalue_is_additive
369On Hit: Force enemies to laugh who are also wearing this itemvalue_is_additive
370Effect: %svalue_is_particle_index
371Attrib_TauntSoundSuccessvalue_is_additive
372A perpetual bond of commitment between %svalue_is_account_id
373and %s, forever and ever and ever. XoXoXvalue_is_account_id
374Usable After: %svalue_is_date
376No flinching when aimingvalue_is_additive
377Knockback reduced by %s%% when aimingvalue_is_inverted_percentage
378%s%% slower move speed when aimingvalue_is_percentage
391Reduces mystery solving time by up to %s%%value_is_percentage
401Reduces chance of hunger by up to %s%%value_is_percentage